A career spanning a decade: what has changed and what has remained the same in illustrator lack's artwork - "Hard work always pays off."
Interview by Yuka Abe
Illustrator lack's solo exhibition, Kissa - Coffee Gentleman is happening now until Wednesday, July 26th, 2023, at pixiv WAEN GALLERY in Omotesando, Tokyo. lack has been a freelance illustrator for over ten years, but this is his first solo exhibition. The lineup features a whopping 120 artworks, mostly commercial work.
Even though the illustration industry has changed drastically during his time as an illustrator, lack has kept up with the shifting landscape of it and has kept up a steady stream of work. We talked with him about how he has changed and how those changes led to his first solo exhibition.
- lack
- Illustrator from Nagano prefecture.He works as a freelancer and illustrates trading card games and smartphone games, and has worked on the character design for virtual YouTubers such as Makaino Ririmu, Flare Shiranui, and Arurandeisu. He also shares his expertise by creating instructional videos on illustration techniques, which he uploads on YouTube and Nico Nico Channel.He has published several art collections, including lack Art Collection Palette (lack画集 Palette) and lack Art Collection 2 RPG (lack画集2 RPG), published by Hobby Japan, as well as FRAME lack Art Collection & Super Fast Drawing Techniques (FRAME lack画集 超速作画術), published by Genkosha.
The catalyst for pursuing a career in the gaming industry: "The Legend of Zelda"
── You mentioned in the past that your grandfather, an artist and a teacher, influenced you to start drawing from a young age. Did he give you any guidance when you first started out?
── So, you started drawing as a hobby. When did you begin taking things more seriously?
I started studying art and learning the fundamentals from an art teacher around my second year of high school.
── Did you already want to be an illustrator back then?
── Was it your love of games that drove you to seek employment at a game company? How did you get into gaming?
── Is there a specific game that influenced your decision to pursue a career in the gaming industry?
Copying an entire volume of "ONE PIECE" just for fun
── Besides games, are there any works or creators who have influenced you?
There are many! First, in the gaming industry, Hidetaka Miyazaki from FromSoftware, Shigeru Miyamoto from Nintendo, Hideo Kojima from Kojima Productions, and Hideki Kamiya from PlatinumGames.
In terms of illustrations and design, I love things that are simple yet have somewhat unique silhouettes. One artist who had a tremendous impact on me is Tatsuya Yoshikawa, known for his character designs in games Breath of Fire and other games. Actually, I think everyone from the former Capcom Design Team is incredibly talented in character design. In the world of anime, I have to say Hayao Miyazaki from Studio Ghibli, and as for manga, Eiichiro Oda, the creator of ONE PIECE. That's where I got my penchant for drawing very thin waistlines. (laughs)
── It's surprising to hear that you were influenced by ONE PIECE.
During my middle school years, I remember spending about half a year copying the entirety of Vol. 21 of the Arabasta Arc. (laughs) I was goofing around and talking with friends while doing it, so I wasn't taking it super seriously. But through that, I discovered the joy of drawing group illustrations, and I was greatly influenced by the way backgrounds were drawn and the exaggerated proportions of the characters.
Oda's art is cool, cute, lively, and fun... It has a wide range that isn't limited to a single interpretation. His work reveals that he has had so many diverse experiences. By copying his art, I learned his stylization techniques, which have been extremely useful to me.
── Someone once suggested watching movies to learn about lighting. What movies or directors have had an impact on you?
The importance of contributing your own ideas during meetings
── You've been working as a freelance illustrator for various companies and titles since leaving your game company. Is there anything in particular that you pay attention to during project meetings?
Of course, I make sure to listen to all of the client's requirements and ask questions, but I also try to come up with ideas of my own. Often, those commissioning the work are confined by the genre or preconceived ideas, so I intentionally offer ideas that are out of their comfort zone. Sometimes, those ideas are actually accepted and implemented.
For example, I have experience working at Level-5, a game company, so there have been instances where I have proposed ideas related to game systems even though I was only commissioned for illustrations. I would make suggestions like, "Wouldn't this game system make things more interesting?" It often surprises the clients, who weren't expecting such a proposal. (laughs)
── It's great to have illustrators who can think outside the box.
Another thing I do during meetings is draw rough sketches while discussing and sharing the screen, to make sure what I'm imagining is what the client wants.
── You're quite quick at drawing, aren't you?
Using Blender to draw artificial background elements
── What is your working setup, and what software do you use?
Basically, I connect my desktop PC to a drawing tablet, an LCD tablet, and a monitor. I use Clip Studio as my main software and use Photoshop for final touches before delivery.
I have also been using Blender for about a year now. I use it to create the basic shapes for complex artificial objects in the background and then incorporate them into my illustrations. Blender also has some cool free features for artwork that I like to experiment with.
── Was it hard to master these 3D CG tools?
Well, back when I was working as a company employee I had some experience with a 3D software called Softimage, so Blender wasn't all new to me. After studying it for about a month, I became pretty good at it. Plus, there are tons of Blender tutorials available online, so you can learn to use it in about 8 hours even if you don't have much art experience. Blender is designed to be user-friendly, which is great!
── Blender might be good for people who have trouble drawing artificial objects. Also, you mentioned using brushes that subtly change colors with each stroke. Is that to create a traditional art feel in digital artwork?
That's right. When you have full control over every little part of your art, it can end up looking less interesting. I wanted to introduce a certain level of randomness. However, setting the brush to change colors at the tip of each stroke can make the brush itself heavier, so I mainly use it during the clean-up stage.
── What is the reason behind wanting that sense of randomness?
── Given how many different kinds of illustrations you make, it's surprising to hear that you too have things you struggle with.
Until recently, I wasn't very good at drawing young characters either. It's funny because I find animals cute, but I couldn't quite grasp what makes young characters cute. (laughs) Through logical thinking, I've learned what elements to combine to make them cute. So, I've been able to overcome that challenge lately. (laughs)
What I really enjoy drawing are cool male characters like Snake from Metal Gear, sexy mature characters, and cool monsters. And I also have fun drawing dark characters with unique quirks, especially villains rather than heroes.
The reason behind the decrease in lack's production
── You've been a freelancer for 10 years now. Have there been any significant changes in your illustrations?
I get bored quickly if I stick to the same drawing style, so I alternate between three different drawing styles.
The first one is drawing in grayscale, including shading, and then adding color on top. It's the so-called grisaille technique. The second one is starting with color from the very beginning. And the last one is a combination of the first two. Right now, I'm using the third pattern because it's easier to make revisions for work. In the end, no matter which drawing style I use, the end result is similar. Since I draw more than 20 pieces every month, I would definitely get bored if I kept using the same style all the time. (laughs)
I also adjust the look of the eyes to match the current trends. Depending on what's popular at the moment, I incorporate different elements like highlights and coloring that I think look good. Normally, I usually like eyes without any highlights best, but that doesn't work for most jobs I take on. Lately, because of the influence of VTubers, there's been a higher demand for illustrations with lots of eye highlights, so the only chance I have to do as I please is when I draw original artwork.
── Apart from your drawing style, have you noticed any changes in the type of work you do or your approach to projects?
The type of work I take on hasn't changed much, but lately, I've been getting more requests for mobile game illustrations and promotional artwork from China than from Japan.
As for my approach to projects, I used to draw about 30 pieces a month, but now I only do about 20 pieces a month on average. I used to draw for 16 hours a day, but now I feel like I can only devote about 10 hours. My drawing speed hasn't changed; it's just that the number of pieces I can finish has.
── Was there a reason you cut back on the number of pieces you draw?
I believe one of the main reasons is that I got married and got a dog and a cat. When I was living alone, I could draw for as long as I wanted without any distractions. But now I have other beings to take care of, so I spend more time attending to their needs.
Creators need to quit social media if they want to thrive
── Have you noticed any changes in the role of illustrators over the past decade?
I believe there has been a shift from a time when the artwork itself possessed power to a time when the creators themselves wield power. Thanks to the internet, anyone can easily learn art techniques, so there are many young artists who are very good at drawing. However, simply being good at drawing is no longer enough to stand out, and artists must make themselves known in order to get work. It seems like now the ability to promote and produce oneself is more important than technical skills. Some illustrators become VTubers or create YouTube channels to promote their artwork...
There's no one right way to do it, but it's becoming more challenging to get work if you don't stand out. Personally, I would rather focus on quietly enjoying drawing every day than being the center of attention. (laughs) In a way, things have become more complicated nowadays.
── What do you think creators should do to thrive in today's world?
Well, since there are only 24 hours in a day, first of all, they should quit social media. (laughs) Instead of getting caught up in the trends and being elated or frustrated by them, it would be better to spend that time studying art and actually drawing. Watching movies, playing games, hanging out with friends, and doing what you love without being influenced by others... That's what leads to making great work. Hard work always pays off: I believe that creators who consistently work on their projects will definitely be recognized and appreciated.
Especially recently, I feel like Twitter has become a place where illustrators easily get caught up in numbers, so I don't really pay attention to Twitter anymore.
── Many people use Twitter to share their creations. Where do you think it's best to share your creations?
── It's important to find a good balance and use social media in a way that fits your needs. By the way, do you have any particular habits or practices that you follow to ensure a long and enjoyable career? You wrote in your art book that you make sure to have time to work out, go for walks, and take baths.
Apart from those, I always try to get enough sleep. I think I sleep for about 7 hours a day. Having a healthy lifestyle and routine is crucial for maintaining a long-term career.
I became more aware of this after having health problems while I was working for a company. Now that I have a dog, I have to take it for walks in the morning and evening, and it also has set mealtimes. It helps me keep my life on track and in balance.
"Enjoy my illustrations with a cup of coffee in hand!"
── Now, let's talk about your solo exhibition, Kissa - Coffee Gentleman. This is your first solo exhibition; how did it come about?
── The theme of your exhibition is "Coffee Gentleman", and cafés in general. Can you tell us why you chose this theme?
I really like coffee, and the character I use as my icon represents a coffee-loving gentleman. I also personally love coffee and the ambiance of cafés, so I decided to go with this theme. At the exhibition, we'll be giving out free cups of coffee with a special blend made from beans selected by yours truly. I hope you'll enjoy my illustrations with a cup of coffee in hand!
── Is the main visual also inspired by the concept of "Coffee Gentleman"?
The black and orange color scheme was indeed inspired by the concept. The main character in the visual is actually a witch, but I've always loved the concept of witches and have drawn them a lot. So I combined the concept of a witch with my character, the coffee-loving gentleman. The artwork's background depicts a location that I would personally love to visit.
── The main visual features numerous artworks, and the exhibition itself will feature 120 pieces. I imagine it must have been difficult to choose which artworks to display from such a large collection. What criteria did you use to make your selection?
── What kind of merchandise is available at the exhibition?
── Finally, what are your future plans?
I really want to create more original content. I've never had the chance to work on character designs for anime, but if the opportunity arises, I'd love to give it a shot. I'm open to receiving requests and excited about new opportunities.
lack's solo exhibition, "Kissa - Coffee Gentleman", is open through July 26th!
pixiv WAEN GALLERY by Twin Planet x pixiv, a gallery jointly operated by pixiv and Twin Planet, is currently holding lack's solo exhibition Kissa - Coffee Gentleman through Wednesday, July 26th, 2023.
As expected from lack, the self-appointed Coffee Gentleman, the exhibition will feature brand-new illustrations on the theme of coffee shops and free iced coffee! The lineup boasts 120 illustrations, including never-before-seen drawings of Nijisanji's Makaino Ririmu and Lain Paterson, as well as Okada Izou and Setanta from Fate/Grand Order.
Dates: Friday, July 7th, 2023 to Wednesday, July 26th, 2023 - 7:00 pm
Days closed: None
Free Admission
Address: Tokyo, Shibuya City, Jingumae, 5 Chome-46-1 TWIN PLANET South BLDG. 1F
Hours: 12:00 p.m. to 7:00 p.m.