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  • Exploring storytelling through lighting with illustrator Rosuuri - Searching for “hidden treasure” in the finer details.
Interviews
2023.11.10

Exploring storytelling through lighting with illustrator Rosuuri - Searching for “hidden treasure” in the finer details.

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  • illustrator interviews
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Interview by Ichibo Harada

Rosuuri’s first solo exhibition, Looking Glass, is happening now until Thursday, November 23rd, 2023, at pixiv WAEN GALLERY in Omotesando. In addition to her previous works, the exhibition will feature past game and light novel illustrations, as well as a gallery-exclusive Alice Through the Looking-Glass-themed key visual, signed merchandise, and more.

Rosuuri, an artist born and raised in the Philippines who now lives in the United States, receives the bulk of her work from Japan. In this interview, we asked her about her art process, how she handles doing business in her non-native language, and what led her to pursue VTubing.

Rosuuri
  • Rosuuri
  • An illustrator who has worked on character design and illustrations for games, light novels, and art books. Her style is notable for its sweet, heart-warming quality.

  • pixiv
    Website
    X (formerly Twitter)

Influences, challenges, and the road to becoming a self-taught artist

── As an artist born in the Philippines, was it easy for you to find and enjoy Japanese manga and anime growing up?

I would say Japanese manga and anime were easily accessible, perhaps more so in the Philippines than in the U.S., where I’m now based. Growing up, there were many works available in bookstores or on TV, although most of the content was translated into English. Since the two countries are geographically close, it was relatively easy to get my hands on older series as well.

── You mentioned in a previous interview that as a child, you liked to reference Arina Tanemura, who’s recognizable for her bishōjo art style in works such as Phantom Thief Jeanne and Full Moon o Sagashite.

Yes, I still have a lot of her books and manga. Ever since I was a child, I’ve always liked drawing pretty girls. Although I did start drawing male characters in high school and college when I got into otome games, I eventually went back to drawing pretty girls since I find them the most fun to draw. There’s just something really appealing about cute outfits, sparkly eyes, ribbons, and flowery stuff to me. (laughs)

In this video, Rosuuri talks about how she improved her art while showing part of her drawing process.

── I can definitely see how Arina Tanemura’s art has influenced your current emotive and detailed art style. Are there any other artists that have influenced you?

There are plenty of artists I look up to, but the ones I can name off the top of my head are Mika Pikazo-sensei, Anmi-sensei, and Yoneyama Mai-sensei. I would say that Kyoto Animation and Hatsune Miku have also influenced my work.

── In Japan, illustrations of bishōjo characters are incredibly commonplace, both in everyday life and the art scene. Are bishōjo illustrations widely accepted in the Philippines as well?

Unfortunately, no, and it’s definitely looked down upon. It was especially bad in college since I went to an art and design school, where they discouraged us from drawing in anime or moe styles. That didn’t stop me, though. (laughs) If I’m going to spend time drawing something, I’d rather draw something that I’m truly passionate about.

── You said you studied design in college. Why did you choose to attend an art and design school and not an illustration school?

The course I chose was Multimedia Arts because I felt it was the closest to digital arts, which is what I wanted to do. In reality, they didn’t teach us much about illustration or digital art; we mostly learned stuff like video editing, graphic design, marketing, business, and website creation.


That said, I now edit my own graphics and manage my own shop, so I was still able to put the skills I learned to use in my career after graduating.

── How did you learn how to draw? Would you say you’re primarily self-taught?

Yes, I’m self-taught. I started studying digital art around 2009 by watching tutorials on YouTube and pixiv, which were very helpful. I also discovered more illustrators in the process and began combining the techniques they used with what I learned from the tutorials. Gradually, through lots of practice, I learned how to draw illustrations that I was satisfied with and could be proud of.

Spring

by Rosuuri

2

Valuing connections with fans from Japan

── You moved to the U.S. in 2020. Did moving to a different country have any effect on your creative process?

Moving to the U.S. has definitely had its positives and negatives. When I was in the Philippines, I used to travel to Japan twice a year and buy all sorts of merchandise and books since it was only four hours away—obviously, that’s become a lot harder now. On the other hand, I have a lot more opportunities available to me now in the States.

── Given that your website is in both English and Japanese, you probably get a fair amount of work from Japanese companies. What’s the ratio like for Japan versus other countries?

The very first job I got was around 2014 for a Japanese game called Kaku-San-Sei Million Arthur, so even from the start, I received a lot of commissions from Japanese companies. Today, 90 percent of my work orders come from Japanese clients. Of course, having my website in two languages is helpful from a business standpoint, but it also functions as a way to connect with my Japanese fans. I really enjoy collaborating with Japanese audiences and companies, and I often seek out those opportunities myself.

A screenshot of Rosuuri’s website, where she showcases her previous works, fan art, and original illustrations. (The landing page design as of November 2023)

── Are there any resources you use to make things easier or avoid misunderstandings when doing business in Japanese?

I get by well enough if it’s just text, although I’ll sometimes use machine translation if I’m not certain about something. However, I know that’s not enough sometimes, especially when there are things like contracts involved. In those cases, a friend who’s good at Japanese goes over them for me. I also ask my friends for help when I want to convey something in a more professional way.

The only way forward is through: overcoming the dreaded artist’s block by drawing

── What does your current setup look like?

For hardware, I use a PC and two monitors. One of the monitors is a Wacom Cintiq, which is the primary device that I use to draw. For software, I use CLIP STUDIO PAINT only.

── How much time do you spend on each drawing from start to finish?

Anywhere from six hours to three days, depending on the complexity of the project.


For a single-character, half-body piece, I usually spend around six hours. I can also do full-body illustrations, drawings with complicated backgrounds, or fan art in the same amount of time if I’m very motivated and passionate about the character or the show. (laughs)


For illustrations that take up to three days, I sometimes have to wait for feedback from the client or take breaks from working on them. Then there’s, well, creative blocks where I can’t figure out how to make a piece look good. When I’m really stuck, I‘ll sometimes look at it for three hours and get nothing done. (strained laugh)

チェシャ猫

by Rosuuri

── Artist blocks are horrible, aren’t they? What do you do to get out of a slump?

When facing an artist’s block, I find taking a short break helps. I’ll go on a walk, flip through art books, or play games. By the time I’m done, I can feel myself itching to draw again. That said, there are times when taking a break is a luxury I can’t afford, in which case I turn to art studies. I’ve realized that the hardest part of a creative block is getting started. Once I’ve started, however, I’m able to keep going, and I eventually forget that I was in a slump at all.

── What details do you pay the most attention to?

To me, the most important thing is the character’s face and their expression. Even if everything else is polished and flawless, the drawing feels incomplete if I feel like the face isn’t attractive enough. I also do my best to make the eyes look like glass by using a variety of colors and adding gradients.


I mostly do things intuitively, but when I’m having problems with a character’s face, I’ve noticed that the distance between the eyes and the nose can make a big difference, and minor tweaks can really affect the final result. This might come as a surprise, but even the size of the hair can significantly alter a character’s expression.

After Rain

by Rosuuri

Telling a story through lighting

── You really know how to maximize a character’s cuteness through their poses and outfits! What kind of content do you consume to fuel your creative process?

I really enjoy wholesome, comfy vibes, which is why I like Kyoto Animation’s works a lot. I also enjoy slice-of-life anime depicting daily life in a cute way, such as Bocchi the Rock!, one of my recent favorite shows.

── How about things in your daily life? Do you take note of clothes that you find cute or scenery that you might be able to reference in your drawings?

In daily life, I like to go on walks in areas rich in nature and flora, which I draw a lot of inspiration from. I especially love flowers with unusual combinations of colors or unfamiliar plants, and they often serve as inspiration for clothing or backgrounds. While I don’t usually carry a notebook with me, I do take pictures of things that interest me and draw them right away when I get home so I don’t forget.

── That’s lovely! Are there any illustrations you’re particularly fond of or proud of?

Absolutely! The illustration of Nero from the mobile game Fate/Grand Order is still my favorite piece that I’ve done. I played the game a lot for a few years, and I think this drawing shows how much I adore the character. I especially love the melancholic vibe it gives off and how the light hits her: the right side is very bright but not overexposed, and even in the darker areas on the left, you can still see the details. It doesn’t feel too cluttered either. Overall, I think I managed to strike a good balance with the lighting in this piece.

Melancholy

by Rosuuri

2

── You seem to really emphasize lighting in your illustrations. Why is that?

It’s definitely something I think about a lot. I believe good lighting is effective in telling the story behind a piece and helps viewers know where to direct their attention.

月からのうさぎ🌟✨

by Rosuuri

── You talked about creating illustrations that suit different types of devices before. What’s a good way to create illustrations that look good on smartphones?

I do pay attention to whether or not it looks good as a thumbnail or on a smartphone screen because I assume most people will be viewing them on their phones, but I personally love drawing the details in a piece. That’s why I also always try to make sure that my illustrations look good not just on a small screen but also when viewed on a larger scale as well. I’d be really happy if people could notice things they might not have seen before when my work is printed in a larger size—think of it like looking for hidden treasure!

Chaldea Garden 3

by Rosuuri

“VTubing helped me improve my public speaking skills.”

── Besides being a professional illustrator, you sometimes stream as a VTuber. What made you decide to pursue VTubing?

I’d already been streaming my drawing process before becoming a VTuber to improve my English speaking skills, as English isn’t my first language. I transitioned to VTubing after coming across illustrators who were also VTubers, and I thought it looked fun. It’s also a way for me to express my thoughts and interact with my fans without showing my face.

── This can be said for a lot of things, but many people have trouble continuing what they started. What motivates you to keep streaming?

I think it’s easy for me to continue streaming since I started it as a hobby and still treat it as one, so the fun factor is still there. At the moment, I only stream on the weekends, but my fans are really supportive, and I never feel any pressure from them. It feels like chatting with a group of close friends or relatives at the end of a long work week.

── Has being a VTuber helped your illustration career in any way?

Not directly as an illustrator, but I treat streaming as a way to practice speaking, and being a VTuber has definitely helped me express my thoughts better. The public speaking skills I gained helped a lot when pixiv invited me to be a lecturer at Drawfest 2 in 2021. If I hadn’t started live streaming or Vtubing, I would no doubt have turned down that offer.

“It’s always been one of my dreams.”

── Congratulations on your first solo exhibition! How are you feeling about it?

Thank you! Holding a solo exhibition was one of my dreams, but I never thought it would happen so soon. I’m really excited for it!

── The theme of your solo exhibition is Through the Looking-Glass, the sequel to Alice in Wonderland. Can you tell us more about why you chose this name and theme for your exhibition?

For the exhibition, I actually came up with the key visual first based on an old sketch of a character I made a long time ago. In that sketch, the girl is looking through the water like it’s a mirror. I’ve also always loved Alice in Wonderland and carried my love for it throughout the years. Even the words “looking glass” are included in the title of the sequel, Through the Looking-Glass, and What Alice Found There, and I thought that fit the theme of the exhibition perfectly.

Looking Glass

by Rosuuri

── What’s something you really want people to notice in the key visual?

I’d love everyone to look at her face first because the excitement on her face reflects how excited I am for the solo exhibition! That’s why I framed the leaves around her. I also drew the foliage because I believe the exhibition takes place during the height of autumn, and the playing cards and keys are to signify that the event is Alice in Wonderland-themed. But yes, the face is the most important part. (laughs)

── Is there anything you hope people will pay particular attention to at the exhibit as a whole?

I’d love for everyone to check out the big displays! When I visited the pixiv WAEN GALLERY for Anmi-sensei’s solo exhibition, I remember being really impressed by the big art pieces. I’ll also be exhibiting scale figures of my original character, and I’d like people to see that as well.

── Bigger art pieces are a great way for people to discover “hidden treasure-like details,” for sure! I hear you’re making merch too. Which items are your favorite or hope people will enjoy?

I really hope people will like the apparel merch! It’ll be my first time selling clothing, and I think there’s something extra special about seeing people wearing items with your illustrations on them.

── Personally, I’m really curious about this rabbit-shaped loaf. I find it absolutely adorable!

Oh, are you referring to the bread bunnies? (laughs) In the VTubing world, it’s common for streamers to name their fans. I often use a rabbit-themed model for streaming, so my fans and I came up with the name “Rosubuns,” a play on the words “Rosuuri,” “bun,” and “bunny.” I honestly didn’t expect Rosubuns to become so popular, but I’m glad it gives me the chance to sell all kinds of merchandise at this exhibit.

── What are your goals for the future? Is there anything in particular that you’d like to achieve?

I’ve already achieved my goals of holding a solo exhibition and having a scale figure of my original character this year, but there are many other things I’d love to accomplish. I want to publish a solo art book one day and further develop my original characters so they can be known and loved by more people. I’d also like to work with IPs I love, such as Fate/Grand Order, Hatsune Miku, and other games.

── We can’t wait to see your art book. Thank you very much!

Rosuuri's solo exhibition, "Looking Glass", is open through November 23rd!

pixiv WAEN GALLERY by TWINPLANET × pixiv, a gallery jointly operated by pixiv and Twin Planet, is currently holding Rosuuri’s first solo exhibition Looking Glass through November 23rd, 2023.


As the exhibition title suggests, a fun and whimsical interior awaits you when you step into the gallery. The exhibition will feature roughly 80 works, including derivative artwork for Hololive, original art, and illustrations related to ROSU, Rosuuri’s VTuber alter ego.


Dates: Thursday, November 2nd, 2023 to Thursday, November 23rd, 2023

Days closed: None

Free admission

Address: Tokyo, Shibuya City, Jingumae, 5 Chome-46-1 TWIN PLANET South BLDG. 1F

Hours: 12:00 p.m. to 7:00 p.m.


>>pixiv WAEN GALLERY website<<

>>Official X (formerly Twitter)<<

Merchandise is also available online!

Some of the merchandise sold at the exhibition will be available for purchase on BOOTH. The lineup includes exclusive items such as Rosuuri’s first-ever apparel merchandise and acrylic stands, so make sure to check it out!


>>View on BOOTH<<

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