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  • An In-Depth Interview on Shigure Ui's Solo Exhibition "Ame wo Taguru" - "VTuber Shigure Ui is one of my works."
Interviews
2024.09.06

An In-Depth Interview on Shigure Ui's Solo Exhibition "Ame wo Taguru" - "VTuber Shigure Ui is one of my works."

  • interview
  • illustrator interviews
  • illustration production
  • event info/report
  • Shigure Ui
An In-Depth Interview on Shigure Ui's Solo Exhibition "Ame wo Taguru" - "VTuber Shigure Ui is one of my works."
Shigure Ui, a multifaceted talent active as both an illustrator and VTuber, is holding her solo exhibition Ame wo Taguru (Handling the Rain) at Roppongi Hills Cafe/Space until Sunday, September 22nd.

This exhibition is part of the SHIGURE UI 5th Anniversary Project, a celebration marking her fifth year as a VTuber, and her first solo art show after four years. It features a plethora of attractions, including brand-new illustrations drawn especially for the exhibition, video installations utilizing 2D and 3D technologies, collaborations with renowned creators, and umbrella-themed venue decorations.


We caught up with Shigure Ui fresh from touring the newly set-up venue, and asked her to share some detailed insights into her exhibition's concept and what she hoped to achieve. Read on and enjoy the many photos of the venue!

Index
  •  Showcasing VTuber Shigure Ui as an artistic creation by illustrator Shigure Ui
  •  A visual experience that can only be fully appreciated in person
  •  Capturing the realness of ordinary girls
  •  Combining photos and drawings to emphasize the two-dimensionality of the artwork
  •  Shigure Ui's dream collaborations with Tatsuya Kinoshita and rariemonn
  •  Like sweets, it's enough if an illustration can bring you even a little bit of joy
  •  Shigure Ui's solo exhibition "Ame wo Taguru" is underway at Roppongi Hills Cafe/Space until September 22nd!
  •  Merchandise is also available online!
Shigure Ui
  • Shigure Ui
  • Professional freelance illustrator.
    Notable works include light novel illustrations, video games, TCG artwork, and the design for VTubers Oozora Subaru, Sendo Yuuhi, and more.
    She started her own YouTube channel in 2019 and also works as a VTuber.

  • pixiv
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Showcasing VTuber Shigure Ui as an artistic creation by illustrator Shigure Ui

── You’ve just seen the completed venue. What was your impression?

I've been discussing the design with the designer for over a year, and seeing the final setup was just phenomenal. (laughs) It's something I couldn't have achieved aloneーmany people were involved in creating this wonderful space.

── Before we delve deeper into the exhibits, could you tell us about how this solo exhibition came to be?

This year marks my fifth anniversary as a VTuber, and I’ve been wanting to do something big to celebrate. It's been four years since my last solo exhibition, and I felt it was time for another. So, I decided to combine the solo exhibition with a VTuber event, making it a milestone year for both Shigure Ui the illustrator and Shigure Ui the VTuber. That’s what led me to propose doing this exhibition.

── So the exhibition was entirely your idea, not just something someone suggested for your fifth anniversary?

Yes, I really put a lot on my own plate! I thought it'd be exciting to do it all at once—exhibition, live concert, CD, art book. Announcing it was the most fun part. (laughs)

At the entrance, visitors are greeted by a sculpture over one meter tall along with a welcome note from Shigure herself.

── We heard that you and designer Aoki worked closely on the preparations. What was your initial vision for the exhibition?

I didn’t want to separate my roles as an illustrator and a VTuber but rather emphasize that "VTuber Shigure Ui is one of the artworks created by illustrator Shigure Ui," without prioritizing one over the other. Aoki then suggested clearly dividing the space into two areas, one for each role, and arranging an equal number of works symmetrically. That idea really resonated with me. Planning the layout was a lot of fun. We also designed a central area where the worlds of the illustrator and VTuber intersect, offering a glimpse of each side from a window.

The illustrator side of the exhibition

── So the space was designed based on the exhibition's concept.

I knew from the layout chart that the result would be good, but it went beyond my expectations by 200%, creating an exhibition space filled with everything I wanted to express I'm really happy with this exhibitionーit’s a lifetime achievement and I have zero regrets.

The walls are decorated with line art prints, illuminated by blue lighting.

── Everyone involved must feel so fulfilled! (laughs) You wanted to make a clear statement that VTuber Shigure Ui is a form of fiction, right?

As an illustrator at heart, I really just want people to enjoy my work. VTuber work is like life in action, so sometimes the streamer's negative emotions might come through, although I personally prefer to avoid that. I wanted to convey that "Shigure Ui the VTuber is just a character created by Shigure Ui the illustrator, so you can relax and enjoy it as pure entertainment."

── So that’s why you wanted to separate the two roles. Was there a specific part of the venue that particularly resonated with you?

Everything really, but I was particularly happy with the space under the umbrellas, where the VTuber and illustrator sides blend seamlessly, creating a perfectly executed immersive environment. The music is different on each side, but it blends in the middle to create a new melody. Hamu, the music director, did a fantastic job with that!

Beneath the large umbrella are lenticular displays that change patterns depending on the viewing angle and a video exhibition.

── The exhibition seems carefully curated. How did you decide which illustrations to display?

Since I had displayed all my previous original illustrations at my last solo exhibition four years ago, I really wanted to go with new pieces this time. (laughs) Although I had many VTuber illustrations to choose from, I wanted visitors to appreciate each artwork on its own and to experience the exhibition as a cohesive piece of art, so the overall atmosphere was my top priority for this layout.

A visual experience that can only be fully appreciated in person

── The life-size panels of your SHIGURE GIRLS, the illustrations on the illustrator side, the changing lenticular image under the umbrella... It sounds like you created a lot of new art for this exhibition!

I really wanted to give it my all! I was actually hoping to do more, but I still managed to create quite a lot in such a short time. I love working with others, and when someone asks me for a collaboration, I can’t help but say yes. So for the last four years, I've been drawing mostly for others. That's why many of the original illustrations in this exhibition were created specifically for this occasion.

── Some artworks sparkle with a holographic effect and others have a varnish coating, each finish tailored to the individual piece. Which piece do you think turned out particularly well?

I like all of them, but I was especially happy with the illustration with a black background and flowers. I was curious to see how it would look with a holographic finish, and I was thrilled to see the translucent quality it brought to the flowers.

The background flowers are drawn in white, but due to the holographic finish and the lighting in the venue, they appear purple.

無色

by しぐれうい

Another standout is the illustrations on the curved wall on the illustrator side. The parts depicting raindrops have a varnish-like finish, and they look iridescent under the nearby lighting. It was by accident, but it's a unique visual effect that can only be appreciated in person, so I love it.

The second artwork from the left, Ame wo Tsuduru, and the fourth, Ame ni Kou, were varnished and UV glazed respectively, highlighting the characteristics of each illustration.

── Sounds like a happy accident! It's great being able to see these artworks in a large format. You don't usually get to see your own drawings this big, do you?

That's why I'm incredibly happy. In an era where you can view illustrations digitally anytime, I’ve been thinking a lot about what makes physical exhibitions worthwhile. So this exhibition isn’t just about displaying printsーI wanted to create a visual experience that could only be fully appreciated in person, hoping that the unique qualities of the artwork would resonate differently than in digital form.

── Your SHIGURE GIRLS are distinctive but not overly characterized, very much like the high school girls you usually draw.

It’s been a while since I’ve drawn something like this, and it reminded me, "This is it, this is what I've always loved doing." (laughs)

Capturing the realness of ordinary girls

── You enjoy drawing ordinary high school girls. What do you like specifically about this theme?

I've always loved the motif and symbolism of high school girls, not just specific characters. It's not so much the students themselves but rather their uniforms that I find appealing. I like the idea of real high school girls who don't have any special characteristics.

── Characters without distinctive traits make it easier for viewers to see themselves in them.

When I see high school girls at the train station or just walking by, I find them so charmingーin a completely harmless way. (laughs) They're not characters from a story, so they have a sense of realism about their lives. That's probably why I like drawing girls who blend into the background.

── Earlier, you described VTuber Shigure Ui as a fictional character, and yet as an illustrator, you prefer less character depth. That's quite interesting!

It is a bit of a contradiction, isn't it? (laughs) But I feel that less color allows for more imagination.

── You seem to find endless untold stories in your subjects. Another recurring theme in your work is rain. You also draw many scenes set at dusk or in overcast weather, with surprisingly few clear, sunny skies. Do you have a preference for certain times of day or weather conditions in your illustrations?

I guess it comes from how much I loved observing the sky and the atmosphere on my way home from school. Those memories have stayed with me, which is probably why you don't see many scenes set in the middle of the day. Back then, I used to take a lot of pictures of the sky and scenery on my way home from school.

── Did you enjoy taking photos?

I did, but it was more about the need to preserve memories than just enjoying photography. I took photos to keep a record of things I liked.

── Do you ever use those photos as references for your drawings?

Of course. For example, the photo I used for the train tracks in the background of the illustration for the tanka poem collaboration was taken on a trip far from home. I knew I'd use it for a drawing someday, and it turned out to be the perfect time!

Combining photos and drawings to emphasize the two-dimensionality of the artwork

── You've incorporated photos into your illustrations quite a bit this time, haven't you?

That's right. I use photos with my drawings when I feel that the art alone isn't enough. For example, in the CD cover illustration, the ground is an actual photo that sets the stage for the two-dimensional version of myself, with everything else rooted in reality. I didn't have the right reference, though, so while I was working on the draft I was hoping for rain, and as soon as it started, I went out to take the photo.

── So, using photos is a way to highlight the two-dimensionality of your work?

Precisely. I wanted to convey that everything other than the actual photo is fictional.

── I was surprised to hear that the frame in the main visual of the Masterpiece live show is also a photo.

We arranged several frames in a studio and photographed them, and then I drew the illustration within them. The concept is that Shigure Ui, who used to be an artwork, has popped out of the exhibition venue and is about to perform live.

── When you draw, do you aim to capture an entire fictional narrative in a single image?

Yes. I usually tell the story of a girl in my drawings, and I prefer the art to stand on its ownーI'd rather the viewer not connect the pieces directly back to me as the artist.

── So you want your art to be seen as a complete entity in itself?

If I draw something romantic, for example, I don't want people to wonder if I've experienced something similar. (laughs) I enjoy those themes, but they do not reflect my personal experiences. Since becoming a VTuber, my personality has become more public, so I've been trying to separate my personal identity from my artistic identity, and that's one of the reasons why I'm doing this kind of project right now.

── Do you ever feel like these identities get mixed up?

Yes, definitely. Even when I create original artwork that has nothing to do with my VTuber activities, people still tend to associate it with VTuber Shigure Ui.

── So you'd prefer VTuber Shigure Ui to be seen as just one of your works, separate from your other creations.

Yes, I would really appreciate it if people could understand that distinction. Sorry if it sounds a little demanding on my part. (laughs)

Shigure Ui's dream collaborations with Tatsuya Kinoshita and rariemonn

── Tell us about the collaborations for this exhibition. Did you know from the beginning that you wanted to collaborate with someone?

I've always loved creating things with others, but being an illustrator often means working alone, so I haven't had many opportunities to do so. Since I started as a VTuber, commissioning stream overlays and music has really opened my eyes to the joy of collaborating with others. I've always wanted to try creating something with someone else, even just a single illustration, which led to the collaborative works in this exhibition.

── I see. You've always been a fan of tanka poet Tatsuya Kinoshita, right?

Yes, I first came across his work on social media, where he was collecting prompts to create personalized tanka for his project A Poem Just For You. He would send back these tanka written on letterhead paper. I thought it was wonderful, so I bought his books and have been a fan ever since. I've always been drawn to the power of words as much as visuals and hoped to be able to incorporate poetry into my art someday, so I reached out to him. 

短歌作家の木下龍也さん(@kino112)と短歌×イラストのコラボレーションをさせていただきました…!!!
かねてよりとてもとても好きな作家さんで、わたしの方からお声がけさせていただき個展でのコラボ作品制作が叶いました……😭
本当にありがとうございます……光栄すぎる…。…

— しぐれうい🌂個展8/30~9/22 (@ui_shig) August 14, 2024

── At the exhibition, two contrasting images are displayed side by side. The illustration on the right is based on a tanka Kinoshita wrote about you, which reads, "I was born in the sky, raised in the clouds. I float gently over walls."

It was incredibly fulfilling to work on that. But as much as it was fulfilling, it was also challenging. It made me realize how much I rely on intuition when I draw. Translating text into images and giving them meaning really highlighted how I typically draw based on mood.

The three-layer acrylic art combines tanka, character, and background. The layers allow for an interplay of shadows, creating depth.

── Meanwhile, the art on the left was created first, followed by Kinoshita's tanka, which reads, "Every time we reach a station, we throw away some light; we are lonely trains."

That's right. Creating art that could become a tanka was a bit tricky but definitely rewarding.

── The video exhibits are a collaboration with 2D motion designer, rariemonn. What kind of idea or request did you share with them?

I pictured a concept where viewers could peek into the worlds of both the illustrator and the VTuber through a window. From one side, you'd see VTuber Shigure Ui's world, and from the other, one of those "ordinary-looking girls" I like, looking back at us. We decided early on to incorporate 3D, but it was crucial to figure out how to effectively represent the original 2D aspects. I felt that while I could create animations myself, it wouldn't be quite right as I wanted it to complement the 3D aspect seamlessly. That’s when I knew rariemonn was the perfect choice! I had already planned to collaborate with them for this exhibition, and when the idea of a window display came up, I didn't hesitate to reach out to them.

── The classroom looks so realistic!

Yes, we used the same classroom that I usually use in 3D. If you watch my streams, you'll recognize that classroom.

── You often commission other creators, right? As a VTuber, for this exhibition, and so on.

That's true. It's somewhat rare for illustrators to find themselves commissioning work from others, so when you do, you have to be able to clearly articulate your vision and trust your collaborators. My approach is to explain about 60% of what I want and allow the creators to interpret the remaining 40% as they see fit. That's how we approached this project.

── Having been on the commissioning side, has your approach to receiving commissions changed?

I've come to understand the client's perspective better. It's about drawing out what they really want and need. What I find really rewarding is when the outcome exceeds my expectations—when I get back something incredible that I hadn't even imagined. This inspires me as an illustrator to aim to exceed the expectations of my own clients.

Like sweets, it's enough if an illustration can bring you even a little bit of joy

── At the exhibition, visitors can purchase not only merchandise but also your latest art book Ame wo Tsuduru, and the official catalog of the solo exhibition. Your latest art book serves as a summary of your recent activities, doesn't it?

The art book is like a growth album for everyone, and it doubles as an archive. I released an art book titled Ame ni Kou in 2020, but everything has changed drastically, including my activities as a VTuber. Releasing it now seemed particularly meaningful.

Ame wo Tsuduru - Shigure Ui Works Collection (KADOKAWA) was released on August 27th.

── It feels like we’re entering a second chapter for Shigure Ui. Indeed, this collection has more illustrations related to VTubers and collaborations than before.

Last time, I gathered all the pieces I had drawn until then, which ended up being mostly about high school girls. (laughs) This time, however, the collection includes many pieces that were created more in tune with others.

── How did you decide on the merchandise for the exhibition?

I simply shared what I wanted. I have complete trust in designer Aoki to create something exceptional, and I view these from nearly the same perspective as the consumers. One item I'm particularly excited about is the silver hand-autographed artboard. I insisted that they shouldn’t be expensive just because of my autographーthey needed to be valuable as merchandise in their own right. The result was amazing!

Shigure's pick, Made-to-order: Luxurious Autographed Colored Artboard with Case is available for purchase from BOOTH.

── I heard you were very selective about the paper for the catalogs and postcards.

Both Aoki and I feel strongly about not compromising on quality, and we wanted everything about this exhibition to reflect our commitment to that. We didn’t just want to sell merchandise based on the artwork aloneーwe focused on the quality of the materials themselves, making sure that the items are worth buying for more than just the art.

The hand-written autographed colored artboards are sold via lottery.

── From the exhibits to the merchandise, it sounds like this exhibition was built with a reliable team.

I'm truly blessed. I definitely couldn't have done this solo exhibition alone. The best thing about me, I think, is the great people I have around me. I believe in living a life that gives back to those who support me.

── With your 5th anniversary as a VTuber, it seems like you're embracing the idea of "Do all the fun things!" with an exhibition, an album release, and an upcoming live concert at Pacifico Yokohama.

It feels like everything we've been preparing is finally kicking off!

── Last but not least, could you share a message for those visiting the exhibition?

Illustrations are like sweets—they’re not essential, but they can make you feel better or just make you feel more positive because you liked them. Though, just like sweets, too much can be a bad thing. (laughs) I hope that the exhibition can add a little joy and enrichment to your day. Viewing the illustrations at a large scale at the venue adds to the immersive experience, drawing out more emotions. If visitors leave feeling happier, that’s the ultimate reward for me.

── Have illustrations, which you compare to sweets, ever been a source of salvation for you?

I’ve always loved both drawing and looking at good art. Seeing a great illustration inspires me to draw, which in turn fuels my desire to create more. Throughout my career, I've found salvation in the works of others. Drawing makes me happy, and it's a joy both to create and to see others enjoy my work.

Creators mentioned in the interview:

RICOL Inc.
  • RICOL Inc.
  • A creative studio founded by art directors Shota Aoki and Yukinobu Ito. Specializing in art direction and graphic design within the entertainment sector, their goal is to create memorable works.
    They were responsible for the total direction and design of Ame wo Taguru.
  • X
    Website
Hamu
  • Hamu
  • A composer known for creating catchy, straightforward tunes that are easy on the ears. He has provided music for various virtual talents and artists, as well as for commercials and video games. Under his personal label, he releases music albums that emphasize unique settings and concepts.
    Ham handled the music production and sound design for Ame wo Taguru.
  • X
    Website
Tatsuya Kinoshita
  • Tatsuya Kinoshita
  • Born 1988. An author of several poetry collections including Tsumujikaze, Koko Ni Arimasu and Kimi wo Kirai na Yatsu ha Kuzu dayo (published by Shoshikankanbou), as well as A Poem Just For You and All Around You (published by Nakarokusha). Kinoshita has also authored introductory books on tanka and co-authored poetry collections.
    For Ame wo Taguru, Kinoshita collaborated with Shigure on the short poetry pieces Watagumo and Moratorium.
  • X
rariemonn
  • rariemonn
  • A freelance creator who has produced numerous 2D models for VTubers, including Shigure Ui
    For Ame wo Taguru, rariemonn collaborated with Shigure on the video exhibits Machibouke and Sekai Kangaechuu.
  • X
    Website

Shigure Ui's solo exhibition "Ame wo Taguru" is underway at Roppongi Hills Cafe/Space until September 22nd!

Dates: Friday, August 30th, 2024 to Sunday, September 22nd, 2024

Hours: 10:00 am - 8:00 pm

*On September 8th and 15th, the exhibition will close at 7:00 pm due to autograph sessions.

Venue: Roppongi Hills Cafe/Space

Address: 2F Hillside, Roppongi Hills, 6-10-1 Roppongi, Minato-ku, Tokyo

Free admission


For more details, check out the official site or Shigure Ui's official info on X.


>>Ame wo Taguru official website<<

>>Shigure Ui's official information on X<<

Merchandise is also available online!

Some of the merchandise sold at the exhibition will be available for purchase on BOOTH for those who cannot visit in person or prefer to shop at their leisure.


>>View Shigure Ui's merchandise on BOOTH<<

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