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  • Illustrator Momoco's shares her creative approach and vision for the future - "The anime adaption of Alya inspired me to practice drawing faces from different angles."
Interviews
2024.11.15

Illustrator Momoco's shares her creative approach and vision for the future - "The anime adaption of Alya inspired me to practice drawing faces from different angles."

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Illustrator Momoco's shares her creative approach and vision for the future - "The anime adaption of Alya inspired me to practice drawing faces from different angles."

Interview by Ichibo Harada

Illustrator Momoco's solo exhibition, arpeggio is happening now until Wednesday, November 27th, 2024, at pixiv WAEN GALLERY in Omotesando. It mainly features works from the artist's latest art book arpeggio (Genkosha), published on November 18th, alongside artworks from the light novel series Alya Sometimes Hides Her Feelings in Russian (KADOKAWA).

In this interview, Momoco, who majored in oil painting at an art university, shares her dedication to capturing the delicacy inherent to plays of light and the influence she gained from the anime adaptation of Alya Sometimes Hides Her Feelings in Russian.

Index
  •  Discovering the world of bishoujo illustrations in art school
  •  Inspired by impressionist paintings
  •  Deciding what to draw in detail and what not to
  •  I love drawing girls with mysterious expressions
  •  New discoveries through Alya's anime adaptation
  •  The exhibition's main visual is an homage to Venice
  •  Illustrator Momoco's solo exhibition, arpeggio, is open through November 27th!
  •  Merchandise is also available online!
Momoco
  • Momoco
  • An illustrator known for her delicate and alluring bishoujo illustrations. Notable works include the cover art and illustrations for Alya Sometimes Hides Her Feelings in Russian and VTuber model designs for Hololive’s Hakui Koyori, NIJISANJI EN’s Petra Gurin, and NIJISANJI’s Igarashi Rika. Momoco is also the author of the art book arietta, among many others.
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Discovering the world of bishoujo illustrations in art school

── I heard you attended an art university.

Yes, I’ve loved drawing ever since I was a child, especially illustrations of girls. At one point, I considered pursuing a different path, but I realized how much I loved art and decided to study painting at university. My major was oil painting.

── Have you always been drawing bishoujo illustrations as a hobby?

Not really. By the time I started preparing for art school, I had stopped drawing character illustrations altogether. At university, I focused on painting flowers and objects instead.


I’ve always loved anime and manga, but my family was pretty strict, so I wasn’t allowed to watch or read much of it growing up. After starting university, I had the freedom to explore those kinds of content, plus access to the internet. That’s when I began seeing more beautiful girl illustrations and thought, "Oh yeah, I used to love drawing girls as a kid." It reignited my interest in drawing character illustrations.

── Did you only start drawing digitally at university?

That’s right. I started drawing on a computer during my university years, so I’d say I got into digital illustration relatively late.

メイドさん

by ももこ

An original illustration posted in 2012

── After graduating, you worked at a game company doing design work, right?

Yes, and honestly, I didn’t know how to use Photoshop at all back then! I was taught everything on the job, which really helped. (laughs)

── How did you make the transition to becoming a freelance illustrator?

Occasionally, I got to draw illustrations as part of my work, and it reminded me of how much fun drawing is. Outside of work, I was also creating and sharing illustrations as a hobby, and I was lucky enough to start getting some job requests. When I got my first job illustrating a light novel, I thought, "If this series continues, maybe this could be an ongoing project for me too." That gave me the confidence to take the leap and focus on illustration full-time.

Inspired by impressionist paintings

── In a previous interview, you mentioned that when shading, you don’t use Multiply layers but instead pick each color individually. Is that still your approach?

Yes. Using Multiply layers makes the color range feel a bit limited to me, so I try to avoid it in my work.

夜の踊り子

by ももこ

── I’ve noticed that in your illustrations, the outlines don’t always connect in a single continuous line.

That’s right. I think of lines as more of a supporting element. (laughs)

── In Western paintings, outlines often aren’t used at all. When I look at your work, the way you carefully choose shadow colors and how your outlines are more relaxed give your illustrations a beautiful yet handcrafted quality. Do you think this comes from your background in painting?

I think so. Even when drawing digitally, I like to keep a sense of my own brushstrokes in the final piece.

── Are there any paintings that have influenced your work?

I’m inspired by Impressionist works, especially Monet. I admire how they use such a rich variety of colors to not only create visuals but also convey an atmosphere.

ほへとちゃん

by ももこ

── How about your character illustrations? Any creators or works that have influenced you?

Kantoku’s work has been a big influence. The way he captures expressions, especially in female characters, highlights areas I aim to improve in my own work.

Deciding what to draw in detail and what not to

── In illustration, over-detailing every part of the piece can sometimes make it feel flat. Your work is known for its intricate detailsーhow do you decide what to draw in detail and what not to?

I focus on emphasizing the parts I want to stand out most, and I deliberately avoid overworking other areas. While drawing, I’ll often step back to look at the whole piece from a distance, flip it horizontally, or shrink it down to check the balance. Although honestly, a lot of it is just instinct.

I like to save my work frequently to compare versions, and I save every version with a new name instead of overwriting, so my files pile up quickly! (laughs)

── Your backgrounds often feel intentionally rough, to help the characters take center stage. How do you blend the intricately detailed characters with the simpler backgrounds?

I think the key is creating strong contrasts between light and dark. Another trick is reusing colors from the background to paint the character. For example, if the background has a lot of blue, I’ll mix some of that blue into the character’s hair. It helps everything feel more cohesive and makes the character feel grounded in the scene.

秋の訪れ

by ももこ

── Your attention to detail extends to plants, scenery, and other non-character elements. Is there anything you struggle with drawing?

Symmetrical objects, like architecture and inorganic things, are tough for me…

── That’s surprising! Your characters’ accessories and outfits are so diverse and well-thought-out. How do you find inspiration for them?

When I’m browsing images online, I save anything that catches my eye—whether it’s clothes, food, or anything else. If I think, “Oh, that’s nice,” it goes straight into my reference folder.

I love drawing girls with mysterious expressions

── Your delicate lighting effects are really impressive! At what stage do you decide on the lighting?

Once I think about the setting, the lighting comes naturally—like imagining, “The light source is here, it’s evening,” or “It’s night.” I decide on the lighting and colors during the rough sketch phase, and I rarely change them afterward.

── So you make all your decisions during the sketch phase. Does that mean you spend a lot of time on your rough sketches?

Sketching is the most fun part, but what takes the longest is the final cleanup. I put extra care into the face and hair, especially. I’ll adjust something small, like the angle of the mouth, about 10 times, wondering, “Which one is the cutest?”

💞

by ももこ

── Would you say you’re a fast artist?

For bust-up illustrations without a background, I’m pretty quick. But when it comes to full-body characters or background-heavy pieces, they take a lot longer. I spent quite a bit of time on the main visual of this solo exhibition—about 20 hours, I think.

── Even with a background, that’s still pretty fast! Looking at your work, I noticed you seem to enjoy drawing women’s bellies. Is that true?

Absolutely! (laughs) I also love drawing waists, hands, and facial expressions.

── Your characters’ expressions often mix emotions, making them hard to categorize as simply happy, sad, angry, or scared.

I enjoy drawing girls whose thoughts and feelings aren’t easy to read. I imagine their emotions based on the situation—like, “How would she feel right now?”—and their expression comes naturally from that. I also use real-life portrait photography for reference.

ひよりちゃん

by ももこ

New discoveries through Alya's anime adaptation

── Let’s talk about Alya Sometimes Hides Her Feelings in Russian. You illustrate for the series, which has gained significant popularity. Which characters are the most fun or challenging to draw?

Alya is definitely the most fun to draw. I love working with bright-haired characters because it makes light effects so much easier. On the other hand, drawing male characters is always a struggle for me—especially older men. They’re tough to get right!

Alya's anime adaptation has propelled the series to new heights of popularity.

── Is this your first time having a work you illustrated adapted into an anime?

Yes, it is. Watching my art come to life in motion was full of new discoveries. For instance, I noticed how the animation team simplified and stylized certain elements or how specific angles of a face are portrayed in motion. Seeing these things inspired me to improve—I now practice drawing characters from more varied angles.

── In the realm of bishoujo illustrations, clear and straightforward compositions are usually the norm, right?

Exactly. That’s why I’ve been experimenting with unusual perspectives—like drawing from above or below or placing the lighting in unexpected positions. It’s been a fun challenge to try things I don’t usually do.

In June 2024, a collection of Alya illustrations by Momoco was published as an art book.

── Your motivation is inspiring! Do you ever face slumps in your work?

Not really. Of course, there are days when I’m not at my best, but nobody’s perfect all the time. I try not to overthink it and just do my best in the moment. If I aim for perfection every time, it can become exhausting. Instead, I remind myself, “This is my best 100% right now.” That mindset keeps me going.

── Interesting... With your packed schedule, do you have any strategies for working more efficiently?

I don’t like to rush—I want to work on each piece until I’m satisfied. That said, once I feel a section is “good enough,” I quickly move on to the next step without second-guessing myself.

── There’s always that trap of obsessing over tiny details that others might not even notice.

Exactly. I’ve had moments where I agonized over a detail, only to show it to a friend who’d say, “I can’t really tell the difference.” It taught me not to get stuck on small things. Instead, I focus on progressing to the next part of the process.

The exhibition's main visual is an homage to Venice

── The main visual for your solo exhibition arpeggio and the cover of your new art book, releasing Monday, November 18th, both feature Venetian scenery.

I’ve always loved Venice—the canals, the architecture, and the city’s warm tones. But I’ve never actually been there! This piece was my way of declaring, “I’m going to go!” (laughs) Hopefully, next year will be the year I finally visit.

Momoco’s new art book, arpeggio (Genkosha) releases on November 18th. The cover features her original character, Yukari.

── What’s the standout feature of the main visual for your exhibition?

I watched a video of a gondola gliding through the canals, and one scene where laundry was hanging outside caught my eye. I thought it would be so fun to capture that. I wanted to create an illustration where you could almost feel the breeze. Usually, I blur the background to highlight the characters, but this time, I challenged myself to fully render the background. I put a lot of effort into capturing the weathered textures of the building walls.

The main visual features my original character, Yukari, tying it to the art book cover. Yukari is actually wearing the same outfit and hairstyle as in the main visual for my previous solo exhibition. It would make me really happy if people noticed that connection.

espressivo

by ももこ

The main visual from Momoco’s first solo exhibition, espressivo, held in 2019 at WAEN Gallery.

── I’ve heard you’ve put extra thought into the interior design of this exhibition.

Yes! My last exhibition had a simpler setup, but this time, I requested an atmosphere that evokes a foreign country. It’s shaping up perfectly, and I’m really excited to see it come together.

── You’re releasing a variety of merchandise for the exhibition. Which items are you most excited about?

I’d say the glitter art prints. The sparkling material feels fresh, and I’m eager to see how they turn out. Also, my illustrations are being featured on apparel for the first time. I hope people check out the long T-shirts!

On Momoco’s FANBOX, she shares insights and behind-the-scenes details about her solo exhibition. The post is open to everyone, so feel free to take a look!

── Can you share the highlights of your latest artbook?

It’s been about five years since my first art book, arietta (Genkosha), and I think my approach to detail and sense of color have evolved significantly. I’d like to think the delicacy of my illustrations has really improved. Plus, I’ve broadened the range of characters I can draw since then. I hope everyone will take a look and see the difference!

── Your artbook includes both commissioned works and original pieces. How do you see yourself balancing these two types of projects in the future?

Ideally, I’d like to keep it fifty-fifty. Commissions push me to draw things I wouldn’t normally attempt on my own, which is a great learning experience. Even when it’s challenging, I feel it’s a necessary part of growth.

── Lastly, what are some challenges you’d like to take on in the future?

Since I’ve made more friends in the 3D creative space and experienced the process of adapting Alya into an anime, I’ve become increasingly interested in animating characters. I’ve designed a few VTubers, but I’d love to try creating and animating a 3D model entirely by myself someday. I also occasionally draw for fun using traditional tools like colored pencils or Copic markers, so I’d love to hold an exhibition featuring analog works. And, of course, finally traveling to Venice is high on my list! (laughs)

Illustrator Momoco's solo exhibition, arpeggio, is open through November 27th!

pixiv WAEN GALLERY by TWINPLANET × pixiv, a gallery jointly operated by pixiv and Twin Planet, is currently holding illustrator Momoco's solo exhibition, arpeggio, through Wednesday, November 27th, 2024.


The exhibition mainly features illustrations from Momoco's latest art book arpeggio (Genkosha), as well as artworks from the popular light novel series Alya Sometimes Hides Her Feelings in Russian (KADOKAWA). Don't miss this chance to take a look at Momoco's enchanting works firsthand!


Dates: Friday, November 8th, 2024 to Wednesday, November 27th, 2024

Free admission

Address: Tokyo, Shibuya City, Jingumae, 5 Chome-46-1 TWIN PLANET South BLDG. 1F

Hours: 12:00 pm - 7:00 pm


>>pixiv WAEN GALLERY<<

>>Official X<<

Merchandise is also available online!

Some of the merchandise sold at the exhibition, featuring MON's vibrant illustrations, will be available for purchase on BOOTH. Please take a look!


>>View on BOOTH<<

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