Illustrator Momoco's shares her creative approach and vision for the future - "The anime adaption of Alya inspired me to practice drawing faces from different angles."
Interview by Ichibo Harada
In this interview, Momoco, who majored in oil painting at an art university, shares her dedication to capturing the delicacy inherent to plays of light and the influence she gained from the anime adaptation of Alya Sometimes Hides Her Feelings in Russian.
Index
- Discovering the world of bishoujo illustrations in art school
- Inspired by impressionist paintings
- Deciding what to draw in detail and what not to
- I love drawing girls with mysterious expressions
- New discoveries through Alya's anime adaptation
- The exhibition's main visual is an homage to Venice
- Illustrator Momoco's solo exhibition, arpeggio, is open through November 27th!
- Merchandise is also available online!
- Momoco
- An illustrator known for her delicate and alluring bishoujo illustrations. Notable works include the cover art and illustrations for Alya Sometimes Hides Her Feelings in Russian and VTuber model designs for Hololive’s Hakui Koyori, NIJISANJI EN’s Petra Gurin, and NIJISANJI’s Igarashi Rika. Momoco is also the author of the art book arietta, among many others.
Discovering the world of bishoujo illustrations in art school
── I heard you attended an art university.
Yes, I’ve loved drawing ever since I was a child, especially illustrations of girls. At one point, I considered pursuing a different path, but I realized how much I loved art and decided to study painting at university. My major was oil painting.
Not really. By the time I started preparing for art school, I had stopped drawing character illustrations altogether. At university, I focused on painting flowers and objects instead.
I’ve always loved anime and manga, but my family was pretty strict, so I wasn’t allowed to watch or read much of it growing up. After starting university, I had the freedom to explore those kinds of content, plus access to the internet. That’s when I began seeing more beautiful girl illustrations and thought, "Oh yeah, I used to love drawing girls as a kid." It reignited my interest in drawing character illustrations.
── Did you only start drawing digitally at university?
That’s right. I started drawing on a computer during my university years, so I’d say I got into digital illustration relatively late.
── After graduating, you worked at a game company doing design work, right?
── How did you make the transition to becoming a freelance illustrator?
Inspired by impressionist paintings
── In a previous interview, you mentioned that when shading, you don’t use Multiply layers but instead pick each color individually. Is that still your approach?
Yes. Using Multiply layers makes the color range feel a bit limited to me, so I try to avoid it in my work.
── I’ve noticed that in your illustrations, the outlines don’t always connect in a single continuous line.
That’s right. I think of lines as more of a supporting element. (laughs)
── In Western paintings, outlines often aren’t used at all. When I look at your work, the way you carefully choose shadow colors and how your outlines are more relaxed give your illustrations a beautiful yet handcrafted quality. Do you think this comes from your background in painting?
I think so. Even when drawing digitally, I like to keep a sense of my own brushstrokes in the final piece.
── Are there any paintings that have influenced your work?
I’m inspired by Impressionist works, especially Monet. I admire how they use such a rich variety of colors to not only create visuals but also convey an atmosphere.
── How about your character illustrations? Any creators or works that have influenced you?
Kantoku’s work has been a big influence. The way he captures expressions, especially in female characters, highlights areas I aim to improve in my own work.
Deciding what to draw in detail and what not to
── In illustration, over-detailing every part of the piece can sometimes make it feel flat. Your work is known for its intricate detailsーhow do you decide what to draw in detail and what not to?
I focus on emphasizing the parts I want to stand out most, and I deliberately avoid overworking other areas. While drawing, I’ll often step back to look at the whole piece from a distance, flip it horizontally, or shrink it down to check the balance. Although honestly, a lot of it is just instinct.
I like to save my work frequently to compare versions, and I save every version with a new name instead of overwriting, so my files pile up quickly! (laughs)
── Your backgrounds often feel intentionally rough, to help the characters take center stage. How do you blend the intricately detailed characters with the simpler backgrounds?
I think the key is creating strong contrasts between light and dark. Another trick is reusing colors from the background to paint the character. For example, if the background has a lot of blue, I’ll mix some of that blue into the character’s hair. It helps everything feel more cohesive and makes the character feel grounded in the scene.
── Your attention to detail extends to plants, scenery, and other non-character elements. Is there anything you struggle with drawing?
Symmetrical objects, like architecture and inorganic things, are tough for me…
── That’s surprising! Your characters’ accessories and outfits are so diverse and well-thought-out. How do you find inspiration for them?
When I’m browsing images online, I save anything that catches my eye—whether it’s clothes, food, or anything else. If I think, “Oh, that’s nice,” it goes straight into my reference folder.
I love drawing girls with mysterious expressions
── Your delicate lighting effects are really impressive! At what stage do you decide on the lighting?
Once I think about the setting, the lighting comes naturally—like imagining, “The light source is here, it’s evening,” or “It’s night.” I decide on the lighting and colors during the rough sketch phase, and I rarely change them afterward.
── So you make all your decisions during the sketch phase. Does that mean you spend a lot of time on your rough sketches?
Sketching is the most fun part, but what takes the longest is the final cleanup. I put extra care into the face and hair, especially. I’ll adjust something small, like the angle of the mouth, about 10 times, wondering, “Which one is the cutest?”
── Would you say you’re a fast artist?
For bust-up illustrations without a background, I’m pretty quick. But when it comes to full-body characters or background-heavy pieces, they take a lot longer. I spent quite a bit of time on the main visual of this solo exhibition—about 20 hours, I think.
── Even with a background, that’s still pretty fast! Looking at your work, I noticed you seem to enjoy drawing women’s bellies. Is that true?
── Your characters’ expressions often mix emotions, making them hard to categorize as simply happy, sad, angry, or scared.
New discoveries through Alya's anime adaptation
Alya is definitely the most fun to draw. I love working with bright-haired characters because it makes light effects so much easier. On the other hand, drawing male characters is always a struggle for me—especially older men. They’re tough to get right!
── Is this your first time having a work you illustrated adapted into an anime?
Yes, it is. Watching my art come to life in motion was full of new discoveries. For instance, I noticed how the animation team simplified and stylized certain elements or how specific angles of a face are portrayed in motion. Seeing these things inspired me to improve—I now practice drawing characters from more varied angles.
── In the realm of bishoujo illustrations, clear and straightforward compositions are usually the norm, right?
Exactly. That’s why I’ve been experimenting with unusual perspectives—like drawing from above or below or placing the lighting in unexpected positions. It’s been a fun challenge to try things I don’t usually do.
── Your motivation is inspiring! Do you ever face slumps in your work?
── Interesting... With your packed schedule, do you have any strategies for working more efficiently?
── There’s always that trap of obsessing over tiny details that others might not even notice.
The exhibition's main visual is an homage to Venice
I’ve always loved Venice—the canals, the architecture, and the city’s warm tones. But I’ve never actually been there! This piece was my way of declaring, “I’m going to go!” (laughs) Hopefully, next year will be the year I finally visit.
── What’s the standout feature of the main visual for your exhibition?
The main visual features my original character, Yukari, tying it to the art book cover. Yukari is actually wearing the same outfit and hairstyle as in the main visual for my previous solo exhibition. It would make me really happy if people noticed that connection.
── I’ve heard you’ve put extra thought into the interior design of this exhibition.
Yes! My last exhibition had a simpler setup, but this time, I requested an atmosphere that evokes a foreign country. It’s shaping up perfectly, and I’m really excited to see it come together.
── You’re releasing a variety of merchandise for the exhibition. Which items are you most excited about?
I’d say the glitter art prints. The sparkling material feels fresh, and I’m eager to see how they turn out. Also, my illustrations are being featured on apparel for the first time. I hope people check out the long T-shirts!
── Can you share the highlights of your latest artbook?
── Your artbook includes both commissioned works and original pieces. How do you see yourself balancing these two types of projects in the future?
Ideally, I’d like to keep it fifty-fifty. Commissions push me to draw things I wouldn’t normally attempt on my own, which is a great learning experience. Even when it’s challenging, I feel it’s a necessary part of growth.
── Lastly, what are some challenges you’d like to take on in the future?
Illustrator Momoco's solo exhibition, arpeggio, is open through November 27th!
pixiv WAEN GALLERY by TWINPLANET × pixiv, a gallery jointly operated by pixiv and Twin Planet, is currently holding illustrator Momoco's solo exhibition, arpeggio, through Wednesday, November 27th, 2024.
The exhibition mainly features illustrations from Momoco's latest art book arpeggio (Genkosha), as well as artworks from the popular light novel series Alya Sometimes Hides Her Feelings in Russian (KADOKAWA). Don't miss this chance to take a look at Momoco's enchanting works firsthand!
Dates: Friday, November 8th, 2024 to Wednesday, November 27th, 2024
Free admission
Address: Tokyo, Shibuya City, Jingumae, 5 Chome-46-1 TWIN PLANET South BLDG. 1F
Hours: 12:00 pm - 7:00 pm
Merchandise is also available online!
Some of the merchandise sold at the exhibition, featuring MON's vibrant illustrations, will be available for purchase on BOOTH. Please take a look!