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  • Behind the scenes of the "#I have never quit drawing 'till now!" COMPxpixiv Artist Sponsorship Campaign - For those for whom illustrations have become more than just "fun"
Interviews
2020.07.30

Behind the scenes of the "#I have never quit drawing 'till now!" COMPxpixiv Artist Sponsorship Campaign - For those for whom illustrations have become more than just "fun"

  • interview
Now we'll speak with PALOW., one of the illustrators who participated in the #I have never stopped drawing 'till now! campaign.

PALOW.
  • PALOW.
  • PALOW. is a character designer and illustrator from Fukuoka prefecture. Notable works include the character design and clothing design for "Mushi Mekka Shojo," the virtual singer "Kaf," Technical Training College HAL's 2016 TV commercial, and many others.

  • pixiv
    PALOW.'s Twitter

The illustrator PALOW.'s impression of working on the #I have never stopped drawing 'till now! campaign

── First, can you tell me what your impression was of this attempt at sponsoring illustrators?

PALOW.
There are actually a lot of illustrators who use COMP's products. I also used to live in a really inconvenient area up until a few years ago, and it was a huge pain in the butt to go buy groceries, decide what to eat, and actually cook multiple times a day, so COMP really saved me back then! I like mixing it with kinako (roasted soybean powder). (laughs) It may be an unusual combination for a food company to sponsor illustrators, but I think most of us are happy to be able to represent a product that we actually use and enjoy in our daily lives.

── What impressions did you have throughout your participation in this campaign?

PALOW.
For an artist, drawing is as normal as breathing, so it was nice to be reminded why I do it. It made me realize just how much drawing I've done to get to this point... I thought it was really meaningful to be able to show aspiring artists "If you keep at it, your work will change a lot. You'll improve and your art will get better." 

── How did it feel for you personally to put your past and present illustrations together?

PALOW.
I was still in high school when I drew the illustration from 2007 and it was the first picture I drew that was 'liked' on social media by a professional artist. It's probably not very impressive compared to the skill of high school aged artists these days, but at the time it was a sign of finally getting some recognition for my talent. To be honest, looking back at it now, what sticks out to me more than the areas in which I've improved are the areas that haven't changed at all.

── What areas are those?

PALOW.
For example, the layout design where a cool-looking character is positioned almost randomly by itself in the middle of the image. Maybe this is just my personal art style, or perhaps I should say that this is the work that started what would become my signature technique as an artist. I get the feeling I've been continually polishing this weapon all along. 

The importance of identifying your "own personal weapon" while surrounded by genius-level talent

── I'd heard that you took a break from drawing for a while, PALOW., is this true?

PALOW.
My father is an artist, so for better or for worse, my parents had absolutely no opposition to the idea of me "drawing for a living." I strongly believed in my ability to provide for myself financially as an illustrator, so at the tender age of 20, I threw myself into the industry. However, I ended up working for a famous creator, and all the other artists working for them were extremely talented as well, so the fact that I was nothing special came as a pretty hard blow. I thought about it and realized that I'd never done anything in my life up to that point but draw. I decided to take a few years to find myself, try doing all the normal things university students do like hanging out with friends, and enjoying music and movies. In the end, I realized that illustration really is what I'm best at, so in time I came back to it.

── Can you elaborate on what you mean by "it's what you're best at"?

PALOW.
During the period where I stopped drawing, the thing I focused on the most was FPS (a type of shooting game). I was really serious about FPS and gave it my all, but it was really, really difficult. (laughs) I became pretty good on the domestic level, but there are hundreds of truly genius-level players and I just couldn't compete. Compared to video games, I'm better able to compete when it comes to drawing. This was how I came to realize that drawing is really what I'm the best at.

── What do you enjoy about drawing?

I'm a gamer at heart, so I'll use video games to explain. (laughs) In a game where only 10 different types of weapons exist, even if you aren't good at all of them, you have to fight with just those 10 weapons. There's no option to create your own original weapon. But when it comes to drawing, you can win by creating your own "11th type of weapon." Even if the other artists are holding weapons like "high-level drawing skill," if I create my own weapon, it puts me in a class all of my own. There's no need to play by the rules of sportsmanship. I like that in the world of illustration, you can fight according to your own rules. 

── What are some things that have changed as you've continued drawing?

The weapons that I can use have increased, and the scope of my battle strategy has widened. Where before I could only progress in a straight line, now I can move to the sides, backwards, even vertically. This has opened up a lot of possibilities to me, making me a lot freer than I used to be. I think that the reason I worked so hard was to be able to achieve this freedom.

COMP x pixiv's #I have never stopped drawing 'till now! campaign is being made into an artbook

── Please tell me about the final phase of this campaign. 

Furukawa: In addition to #I have never stopped drawing 'till now!, we are also going to be uploading images on social networking until the middle of July with various other themes, including #I'm still drawing the same things (where artists are asked to draw a reoccurring theme that has appeared in their art since the very beginning), and #My turning point (where artists are asked refine an illustration that they did at a major turning point in their life).
* This interview was conducted in June 2020. All images have been uploaded already at this point.  

AF_KURO's Submission

斎賀時人's Submission

▲ These are examples of some of the submissions from the #I'm still drawing the same things campaign. The motifs that each artist has been continually faithful to throughout their careers give you a good idea of who they are now.

Furukawa: In addition to these campaigns, we're also going to be releasing an artbook.

── An artbook?!

Furukawa: That's right. Just because something is published online doesn't mean that it will reach everyone, and since it's such a rare occurrence for so many talented artists from around the world to come together to draw pictures with a common theme, we thought it would be nice to create an artbook to memorialize their work. And we're not just going to create the artbook and be done with it, we're also planning to send copies to libraries all over the world, and arrange for it to be sold outside of Japan as well, so I hope everyone will please look forward to the book's release in your country!

Information about reserving a copy of "COMP Artist Sponsorship Campaign Official Artbook #I have never stopped drawing 'till now!"

The finished book will contain the illustrations from the COMP x Artists #I have never stopped drawing 'till now! illustrator sponsorship campaign, as well as interviews with the artists. It will represent the career paths of 45 artists from 15 different areas around the world who have "Never stopped drawing 'till now."

■ Normal Edition (Artbook Only)

・Specifications: B5 size, 120 pages, special binding
・Price: 1,980 JPY

■ Bundle Edition (Artbook + COMP products and coupons)

・Artbook

・pixiv Premium Coupon Card (1 card good for 3 months free)

・COMP Products (a 4,500 JPY value)

- COMP Coupon Cards (4 cards, total value of ~2,000 JPY)

- COMP Powder TB v.5.0 (2 bags)

- COMP Powder LC v.1.0 (2 bags)

- COMP Gummy TB v.3.0 (2 bags)

- COMP Drink TB v.2.0 x 1

- COMP Block TB v.1.0 x 2

- COMP Flavor v.1.0 (1 each of Apple & Cinnamon, Cafe Latte, Royal Milk Tea) 

- COMP Shaker v.3 (1 piece)

・Price: 3,480 JPY

>>>Click here to purchase (BOOTH)<<<

>>>Click here to see all the illustrations online<<<


12

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