InterviewsAn interview with the KADOKAWA TATESC COMICS editor-in-chief about what people expect from webtoons - While webtoons are great for global expansion, it’s still too early to compare them to traditional manga.
InterviewsInterview with Umi, the grand prize winner of the pixiv High Schoolers Illustration Contest 2023 - “I just want to be me without putting too much pressure on myself.”
InterviewsIllustrator MON straddles the line between eeriness and beauty with their art - "I love it when my art creeps people out."
InterviewsNew Zealander artist Yueko’s journey to becoming a full-time illustrator - On utilizing social media, getting commissions, and more
InterviewsIllustrator Kanda Done’s relentless pursuit of cuteness - If something feels “off,” it needs to go.
InterviewsHow do you deal with feelings of “not being good enough” when comparing yourself to other artists? - An interview with Jellyfish Can’t Swim in the Night’s original character designer popman3580 and in-anime illustration drafter Hamunezuko
InterviewsInterview with Illustrator Natsume Eri - "I want my characters' faces to reflect different emotions, depending on who's looking at them."
InterviewsInterview with redjuice and Mai Yoneyama - My decade of experience as a working adult has taught me that there are things more important than illustration technique.
InterviewsCan Mexican spirits and Japanese yokai get along? Exploring the fluorescence technique that makes hidden drawings come alive
InterviewsThe evolution of illustrator Akakura’s drawing process - To master the art of subtraction, you must cross the finish line first.
InterviewsInterview with Miyuki Kitamuro, editor of "Melancholy of the Betrayed" - A decade in webtoon editing: what makes the ideal webtoon creator?
InterviewsHow illustrator Namie conceptualizes and breathes life into each illustration - It all starts with the medium.
InterviewsExploring storytelling through lighting with illustrator Rosuuri - Searching for “hidden treasure” in the finer details.
InterviewsBehind the teamwork of 3D avatar brand YOYOGI MORI - Designing avatars a grandparent could gift to their grandchildren.
InterviewsLessons from Illustrator Gawako's Time at a Game Company - If an artwork fulfills its goal, then it's a good one!
InterviewsWhat Shunji Eto, creator of Savior of the Divine Blood, considered while trying his hand at Webtoons. - Thinking that “nothing is better than Japanese manga” will set you up for failure.